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It plays mostly like the start of the game, but towards the end, the demo starts to introduce some of the later game aspects and ideas. It’s interesting to play this after the main game and see where a lot of the ideas originally came from. Included in the Xbox One version of the game is the original 2012 demo too. It isn’t always noticeable and is more often ambient, but when it does kick in, it fits in with what’s going on on-screen and helps the player understand where their attention needs to be. The soundtrack helps keep the immersion going where the hints fail. There are in-game pointers available from the options menu – which are on by default – but using those detracts away from the immersion and ‘puzzle-solving’ aspect. By the third time you will know what is expected of you but you then need to find the object required to manipulate the pictures, and that can take some time. A certain example would be during the fourth chapter where you are required to repeat the same technique three times. Whilst the puzzles can be tricky, the main difficulty comes from finding the object or view you require. On one side it is enjoyable being able to apply your own narrative to ensure it is more personal to you, but also any sort of direction would have been appreciated.
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#GOROGOA ART SERIES#
In one instance the boy travels through a series of photos from various war-torn environments that a player may relate more to than another. This was the message I got when playing through the game Gorogoa though contains no speech or text so is purposefully ambiguous in its’ story telling. He does this by travelling through space and time. In an attempt to rid the world of this dangerous creature, the boy must collect 5 different coloured fruits in his blue bowl, replicating an image he sees in a text book when researching the dragon’s origins.
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Gorogoa follows the journey of a young boy who has repeated visions of a large dragon-like creature. The options screen can be a bit fiddly at times with sliders and scrolling being used to navigate around it, but this is a menu you will spend minimal time in. With this manipulation of panels and moving them around, it comes as no surprise then that Gorogoa originally launched on iOS back towards the end of 2017 and the controls translate well enough from touchscreen to controller… in the main game at least.
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